We are an animation studio based in Rostock, Germany who creates serious, emotional and unusual digital experiences.

Studio

We are a loose association of creative minds working together on highly creative projects.

We are currently looking for long-term interns in the fields of illustration, animation and project assistance for an unannounced project.

Works

Gaze Into Fate is a puzzle game that is telling the story of war and insecurity. We did everything from concept and art to animation and programming to release.

Credits:

Game Director, Creative Director & Project Lead: Tom Radziwill // Narrative Writer: Sarah Weinmann & Tom Radziwill // 2D Art: Teresa Mokosch & Melanie Schulze // 3D Art & Trailer Animation: Philipp Spaans // Unity Developer: Jakob Ostermann // Marketing & Community Management: Isabell Trubizki // Voice Actor: Richard J. Browning // SFX & Sound: Will O Wisp Production

Currently we are working on a yet unannounced animation short movie. We can’t wait to share it with you in 2024.

Credits:

Creative Director, Narrative Writer & Project Lead: Tom Radziwill // 2D Lead Artist: Peter Koch

Blog

We are not people of big words and prefer to stand a bit in the background, but we still want to give you a look behind the scenes.

– What we are up to

– What we are up to

We're fast approaching the one year anniversary of the release of Gaze Into Fate. While we're working in our other jobs (see IKOU.rocks), we're still gather a lot of ideas of what kind of steps we can make next. For now, we have nothing specific to share with you but...

– 20k Acquired copies

– 20k Acquired copies

After taking a break, we just want to let you know that 'Gaze Into Fate' got more than 20 thousend players on Steam and Google Play Store. We feel honored for that milestone. Thank you very much for supporting us. We hope to speak to you about our future later this...

– Gaze into Fate Release

– Gaze into Fate Release

We are excited to announce that 'Gaze Into Fate' is now avaiable worldwide on Steam and Google Play. So we releades our very first game roughly after 9 months of part time development and we are proud of what we've accomplished. From here on, the future is unsettled...