• Studio •
We are a loose association of creative minds working together on highly creative projects.
We are currently looking for long-term interns in the fields of illustration, animation and project assistance for an unannounced project.
• Works •
Game Director, Creative Director & Project Lead: Tom Radziwill // Narrative Writer: Sarah Weinmann & Tom Radziwill // 2D Art: Teresa Mokosch & Melanie Schulze // 3D Art & Trailer Animation: Philipp Spaans // Unity Developer: Jakob Ostermann // Marketing & Community Management: Isabell Trubizki // Voice Actor: Richard J. Browning // SFX & Sound: Will O Wisp Production
Currently we are working on a yet unannounced animation short movie. We can’t wait to share it with you in 2024.
Creative Director, Narrative Writer & Project Lead: Tom Radziwill // 2D Lead Artist: Teresa Mokosch
• Blog •
We are not people of big words and prefer to stand a bit in the background, but we still want to give you a look behind the scenes.
We're fast approaching the one year anniversary of the release of Gaze Into Fate. While we're working in our other jobs (see IKOU.rocks), we're still gather a lot of ideas of what kind of steps we can make next. For now, we have nothing specific to share with you but...
After taking a break, we just want to let you know that 'Gaze Into Fate' got more than 20 thousend players on Steam and Google Play Store. We feel honored for that milestone. Thank you very much for supporting us. We hope to speak to you about our future later this...
We are excited to announce that 'Gaze Into Fate' is now avaiable worldwide on Steam and Google Play. So we releades our very first game roughly after 9 months of part time development and we are proud of what we've accomplished. From here on, the future is unsettled...